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Maya & Marmoset Toolbag Workflow with Madhav Shyam
Making a Fully Textured, Game-Ready Character with Omid Moradi
ZBrush, Maya, Marvelous Designer, Substance 3D Painter & Marmoset Toolbag Workflow with Colleen Larson
Weapon Modeling, Texturing & Rendering Techniques with Thomas Butters
Marvelous Designer & ZBrush Workflow with Erika Lochs
3ds Max, ZBrush, Marmoset Toolbag & Substance Painter Workflow with Dylan Mellott
Weapon Modeling & Texturing Techniques With Sean Marino
Prop Scanning Through to Final Production Asset with John William Crossland
From 2D Concept to Unreal Engine 5 Render With Kat Unsworth
Sculpt, Texture & Render a Realistic Orchid Mantis With Eric Keller
Substance Designer and ZBrush Techniques with Nate Stephens
Texturing and Shading for Production
Modeling and Baking Normal Maps for Production