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Eric Roin
Instructor

Eric Roin

Lighting Artist at Firaxis Games

About

Eric Roin’s background spans AAA game development, film, and television, with credits on Marvel’s Midnight Suns and Mortal Kombat. He currently works as an Unreal Engine Lead at Paramount Pictures, focusing on virtual production, environment creation, lighting, final-pixel production, Virtual Art Department (VAD), and previs.

Over the years, he’s worked across layout, shading, procedural workflows, optimization, and visual effects, taking projects from early development through final delivery. He also teaches Unreal Engine at GNOMON, where he shares the tools, techniques, and workflows he uses in production.


Join Eric Roin’s Unreal Discord Group to connect with him and other Unreal Engine Peers.

Testimonials

  • Eric does an incredible job breaking down core Unreal concepts into language that's clear, approachable, and easy to understand. His real-world production experience really shows, and he shares insights you just don't find in online tutorials.

    - Evan Dennis
    Cinematic Designer at CD PROJEKT Red

  • I can always depend on Eric. He was very effective at addressing feedback and was great at finding additional opportunities to improve the overall quality of these environments. Eric also has an aptitude for solving technical problems along with a willingness to test various methods out, which results in consistent high-quality results without setbacks.

    - Kyle Sarvas
    Lead VAD Artist at Industrial Light & Magic

  • I had the luck of learning from Eric Roin, and I can confidently say he’s a great and effective Unreal Engine instructor. His teaching style is clear, hands-on, and inspiring. Perfectly balancing the artistic and technical sides of real-time production.

    - Miguel Monteagudo
    Senior Motion Graphics Artist at Blizzard

  • Eric was an incredible teacher; he explained new concepts clearly and patiently for people at various levels of experience with Unreal Engine! I greatly improved my understanding of how to approach a project in the software as well!

    - Lukas WoodBridge
    Senior Motion Capture Tech at Infinity Ward